About

Wendy Johnson Carmical has produced hundreds of books, toys, games, films and educational products generating millions for her respective publishers. She is a designer, animator, storyteller, teacher, and production manager. Lately, the love of learning has led to working in Instructional Design.

Johnson-Carmical began her career at Broderbund as part of the core team creating the award-winning Carmen Sandiego games. In addition to many Carmen franchises, Wendy worked on Myst, Prince of Persia and created the prototype of Broderbund’s first Green Lit Game, Alien Tales. She went on to provide Art Direction for Purplemoon, Brenda Laurel’s company making games for girls.

In 2000 Disney Online brought in Carmical to design and produce a game for Disney Fellow Alan Kay’s research group at Walt Disney Imagineering. Oceanic Panic, was an early online multiplayer game that was featured in Epcot Center’s Internet Zone.

After training under the mentorship of Dreamworks Animator Cathy Feraday, Wendy wrote and taught the first Maya Character Animation online course for the Academy of Art. During this time she also worked for Beckermayer (a Chronicle Books company) managing production for books, toys and interactive kits for Disney, Scholastic, Costco, and Lucasfilm.

When the iphone came out in 2009, Wendy returned to games. She produced games for Sizzle Entertainment, helping generate over 10 million downloads in one year. Carmical also started her own company Kissappgames, producing three original games. Wendy Carmical also returned to the Academy of Art’s Game Development Department to teach Introduction to Game Development 2015 – 2016.

Trained in classical animation at Toronto’s notable Sheridan College. With expert level drawing and design skills, Wendy is a creative with a solid business sense and a producer with solid design experience.

Wendy currently works as an Instructional Designer.

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